Month: January 2017

Archives in Between

This coming March, I will be organizing a collaborative digital humanities workshop: Archives in Between-Digital Humanities and Material Culture in East Asian Studies, at the Association for Asian Studies Annual Conference in Chicago .

This workshop is part of an on-going collaboration that my CLIR fellow cohort, Michaela Kelly, and I are initiating.

It will feature two large-scale, on-going digital humanities projects at the University of Rochester and Lafayette College: Re-Envisioning Japan: Japan as Destination in 20th Century Visual and Material Culture and the East Asia Image Collection. Both are faculty-library collaborations offering innovative pathways for East Asian Studies scholarship, research, and teaching.

So, if you are planning to be at the conference, do come to our workshop session!

Here’s the link to the workshop flier that contains more info, including the location and time: link

 

 

 

Global Video Games: Cultures, Aesthetics, Politics

Kicking off 2017 by drafting syllabus for my spring course on global video game cultures. Excited to teach this course for the third time.

I did a major overhaul of the material since there are several new works that came out recently, which I think should be included in the syllabus, like Philip Penix-Tadsen’s Cultural Code, Mia Consalvo’s Atari to Zelda, and Henry Lowood and Raiford Guins’s edited volume, Debugging Game History.

You can check the draft here. Do share your feedback with me if you have any!

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